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- A Brief History Of Video Games: From Atari to Virtual Reality – Rich Stanton – Google Books
- Agile Game Development with Scrum (Adobe Reader) – Clinton Keith – Google Books
- Awesome 3D Game Development: No Programming Required – Clayton E. Crooks – Google Books
- Basics of Game Design – Michael Moore – Google Books
- Beginning Illustration and Storyboarding for Games – Les Pardew – Google Books
- Better Game Characters by Design: A Psychological Approach – Katherine Isbister – Google Books
- Break Into The Game Industry: How to Get A Job Making Video Games – Ernest Adams – Google Books
- Career Opportunities in the Internet, Video Games, and Multimedia – Allan Taylor, James Robert Parish – Google Books
- Careers in Focus – Ferguson – Google Books
- Careers in the Computer Game Industry – Dave Gerardi, Peter Suciu – Google Books
- Casual Game Design: Designing Play for the Gamer in ALL of Us – Gregory Trefry – Google Books
- Cinematic Game Secrets for Creative Directors and Producers: Inspired … – Rich Newman – Google Books
- Collision Detection in Interactive 3D Environments – Gino van den Bergen – Google Books
- Designing Virtual Worlds – Richard A. Bartle – Google Books
- Developing Online Games: An Insider’s Guide – Jessica Mulligan, Bridgette Patrovsky – Google Books
- Distributed Game Development: Harnessing Global Talent to Create Winning Games – Tim Fields – Google Books
- Elementary Game Programming and Simulators Using Jamagic – Sergio Perez – Google Books
- End-to-End Game Development: Creating Independent Serious Games and … – Nick Iuppa, Terry Borst – Google Books
- Essential Mathematics for Games and Interactive Applications: A Programmer’s … – James M. Van Verth, Lars M. Bishop – Google Books
- Foundation Game Design with ActionScript 3.0 – Rex van der Spuy – Google Books
- Foundation Game Design with HTML5 and JavaScript – Rex van der Spuy – Google Books
- Fundamentals of Action and Arcade Game Design – Ernest Adams – Google Books
- Fundamentals of Adventure Game Design – Ernest Adams – Google Books
- Fundamentals of Construction and Simulation Game Design – Ernest Adams – Google Books
- Fundamentals of Game Development – Heather Chandler, Rafael Chandler – Google Books
- Fundamentals of Puzzle and Casual Game Design – Ernest Adams – Google Books
- Fundamentals of Role-Playing Game Design – Ernest Adams – Google Books
- Fundamentals of Shooter Game Design – Ernest Adams – Google Books
- Fundamentals of Sports Game Design – Ernest Adams – Google Books
- Fundamentals of Strategy Game Design – Ernest Adams – Google Books
- Game Audio Programming – James R. Boer – Google Books
- Game Design – Bob Bates – Google Books
- Game Design Essentials – Briar Lee Mitchell – Google Books
- Game Design for Teens – Les Pardew, Alpine Studios (Firm) – Google Books
- Game Design Foundations – Roger E. Pedersen – Google Books
- Game Design Perspectives – Google Books
- Game Design Secrets – Wagner James Au – Google Books
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games – Tracy Fullerton – Google Books
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games … – Tracy Fullerton – Google Books
- Game Design Workshop: Designing, Prototyping, & Playtesting Games – Tracy Fullerton, Chris Swain, Steven Hoffman – Google Books
- Game Design: Theory and Practice, Second Edition – Richard Rouse III – Google Books
- Game Development and Production – Erik Bethke – Google Books
- Game Engine Design and Implementation – Alan Thorn – Google Books
- Game Engine Gems, Volume One – Google Books
- Game Feel: A Game Designer’s Guide to Virtual Sensation – Steve Swink – Google Books
- Game Level Design – Edward Byrne – Google Books
- Game Modeling Using Low Polygon Techniques – Chad Gregory Walker, George Eric Walker – Google Books
- Game On: Energize Your Business with Social Media Games – Jon Radoff – Google Books
- Game Physics Engine Development: How to Build a Robust Commercial-Grade … – Ian Millington – Google Books
- Game Plan: The Insider’s Guide to Breaking In and Succeeding in the Computer … – Alan Gershenfeld, Mark Loparco, Cecilia Barajas – Google Books
- Game Programming Gems 2 – Google Books
- Game Programming with Python – Sean Riley – Google Books
- Game Usability: Advancing the Player Experience – Katherine Isbister, Noah Schaffer – Google Books
- Gaming: From Atari to Xbox – Britannica Educational Publishing – Google Books
- Interactive Entertainment: A Videogame Industry Guide – Brent Rabowsky – Google Books
- Introduction to Game Development – Google Books
- Introduction to Level Design for PC Games – Andrew Clayton – Google Books
- Level Up!: The Guide to Great Video Game Design – Scott Rogers – Google Books
- Macromedia Flash MX Game Design Demystified: The Official Guide to Creating … – Jobe Makar – Google Books
- Making a Game Demo: From Concept to Demo Gold – Chad Gregory Walker, Eric Walker, Jani Kajala – Google Books
- Making Great Games: An Insider’s Guide to Designing and Developing the World … – Michael Thornton Wyman – Google Books
- Mini Tutorials – Unity
- Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition – Tim Fields, Brandon Cotton – Google Books
- Patterns in Game Design – Staffan Bjork, Jussi Holopainen – Google Books
- Pervasive Games: Theory and Design – Markus Montola, Jaakko Stenros, Annika Waern – Google Books
- Postmortems from Game Developer – Austin Grossman – Google Books
- Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript – Juriy Bura, Paul Coates – Google Books
- Pro HTML5 Games – Aditya Ravi Shankar – Google Books
- Producing Games: From Business and Budgets to Creativity and Design – D. S. Cohen, Sergio A. Bustamante – Google Books
- Production Pipeline Fundamentals for Film and Games – Renee Dunlop – Google Books
- Professional Techniques for Video Game Writing – Google Books
- Professional Techniques for Video Game Writing – Google Books
- Programming a Multiplayer FPS in DirectX – Vaughan Young – Google Books
- Real Time Cameras: A Guide for Game Designers and Developers – Mark Haigh-Hutchinson – Google Books
- Real-Time Collision Detection – Christer Ericson – Google Books
- Social Game Design: Monetization Methods and Mechanics – Tim Fields, Brandon Cotton – Google Books
- The Game Asset Pipeline – Ben Carter – Google Books
- The Game Localization Handbook – Heather Chandler, Stephanie O’Malley Deming – Google Books
- The Game Production Handbook – Heather Maxwell Chandler – Google Books
- The Gmax Handbook – Clayton E. Crooks – Google Books
- The Indie Game Development Survival Guide – David Michael – Google Books
- The Minds Behind the Games: Interviews with Cult and Classic Video Game … – Patrick Hickey, Jr. – Google Books
- The Official Guide to 3D GameStudio – Michael Duggan – Google Books
- Ultimate Game Design: Building Game Worlds – Tom Meigs – Google Books
- Video Game Design Revealed – Guy W. Lecky-Thompson – Google Books
- Video Games: An Introduction to the Industry – Andy Bossom, Ben Dunning – Google Books
- Videogames – James Newman – Google Books
- Vintage Games: An Insider Look at the History of Grand Theft Auto, Super … – Bill Loguidice, Matt Barton – Google Books
- Write Your Way Into Animation and Games: Create a Writing Career in … – Christy Marx – Google Books
- Writing for Animation, Comics, and Games – Christy Marx – Google Books
- Writing for Video Game Genres: From FPS to RPG – Google Books
- Writing for Video Games – Steve Ince – Google Books