- A Brief History Of Video Games: From Atari to Virtual Reality — Rich Stanton — Google Books
- Agile Game Development with Scrum (Adobe Reader) — Clinton Keith — Google Books
- Awesome 3D Game Development: No Programming Required — Clayton E. Crooks — Google Books
- Basics of Game Design — Michael Moore — Google Books
- Beginning Illustration and Storyboarding for Games — Les Pardew — Google Books
- Better Game Characters by Design: A Psychological Approach — Katherine Isbister — Google Books
- Break Into The Game Industry: How to Get A Job Making Video Games — Ernest Adams — Google Books
- Career Opportunities in the Internet, Video Games, and Multimedia — Allan Taylor, James Robert Parish — Google Books
- Careers in Focus — Ferguson — Google Books
- Careers in the Computer Game Industry — Dave Gerardi, Peter Suciu — Google Books
- Casual Game Design: Designing Play for the Gamer in ALL of Us — Gregory Trefry — Google Books
- Cinematic Game Secrets for Creative Directors and Producers: Inspired … — Rich Newman — Google Books
- Collision Detection in Interactive 3D Environments — Gino van den Bergen — Google Books
- Designing Virtual Worlds — Richard A. Bartle — Google Books
- Developing Online Games: An Insider’s Guide — Jessica Mulligan, Bridgette Patrovsky — Google Books
- Distributed Game Development: Harnessing Global Talent to Create Winning Games — Tim Fields — Google Books
- Elementary Game Programming and Simulators Using Jamagic — Sergio Perez — Google Books
- End-to-End Game Development: Creating Independent Serious Games and … — Nick Iuppa, Terry Borst — Google Books
- Essential Mathematics for Games and Interactive Applications: A Programmer’s … — James M. Van Verth, Lars M. Bishop — Google Books
- Foundation Game Design with ActionScript 3.0 — Rex van der Spuy — Google Books
- Foundation Game Design with HTML5 and JavaScript — Rex van der Spuy — Google Books
- Fundamentals of Action and Arcade Game Design — Ernest Adams — Google Books
- Fundamentals of Adventure Game Design — Ernest Adams — Google Books
- Fundamentals of Construction and Simulation Game Design — Ernest Adams — Google Books
- Fundamentals of Game Development — Heather Chandler, Rafael Chandler — Google Books
- Fundamentals of Puzzle and Casual Game Design — Ernest Adams — Google Books
- Fundamentals of Role-Playing Game Design — Ernest Adams — Google Books
- Fundamentals of Shooter Game Design — Ernest Adams — Google Books
- Fundamentals of Sports Game Design — Ernest Adams — Google Books
- Fundamentals of Strategy Game Design — Ernest Adams — Google Books
- Game Audio Programming — James R. Boer — Google Books
- Game Design — Bob Bates — Google Books
- Game Design Essentials — Briar Lee Mitchell — Google Books
- Game Design for Teens — Les Pardew, Alpine Studios (Firm) — Google Books
- Game Design Foundations — Roger E. Pedersen — Google Books
- Game Design Perspectives — Google Books
- Game Design Secrets — Wagner James Au — Google Books
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games — Tracy Fullerton — Google Books
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games … — Tracy Fullerton — Google Books
- Game Design Workshop: Designing, Prototyping, & Playtesting Games — Tracy Fullerton, Chris Swain, Steven Hoffman — Google Books
- Game Design: Theory and Practice, Second Edition — Richard Rouse III — Google Books
- Game Development and Production — Erik Bethke — Google Books
- Game Engine Design and Implementation — Alan Thorn — Google Books
- Game Engine Gems, Volume One — Google Books
- Game Feel: A Game Designer’s Guide to Virtual Sensation — Steve Swink — Google Books
- Game Level Design — Edward Byrne — Google Books
- Game Modeling Using Low Polygon Techniques — Chad Gregory Walker, George Eric Walker — Google Books
- Game On: Energize Your Business with Social Media Games — Jon Radoff — Google Books
- Game Physics Engine Development: How to Build a Robust Commercial-Grade … — Ian Millington — Google Books
- Game Plan: The Insider’s Guide to Breaking In and Succeeding in the Computer … — Alan Gershenfeld, Mark Loparco, Cecilia Barajas — Google Books
- Game Programming Gems 2 — Google Books
- Game Programming with Python — Sean Riley — Google Books
- Game Usability: Advancing the Player Experience — Katherine Isbister, Noah Schaffer — Google Books
- Gaming: From Atari to Xbox — Britannica Educational Publishing — Google Books
- Interactive Entertainment: A Videogame Industry Guide — Brent Rabowsky — Google Books
- Introduction to Game Development — Google Books
- Introduction to Level Design for PC Games — Andrew Clayton — Google Books
- Level Up!: The Guide to Great Video Game Design — Scott Rogers — Google Books
- Macromedia Flash MX Game Design Demystified: The Official Guide to Creating … — Jobe Makar — Google Books
- Making a Game Demo: From Concept to Demo Gold — Chad Gregory Walker, Eric Walker, Jani Kajala — Google Books
- Making Great Games: An Insider’s Guide to Designing and Developing the World … — Michael Thornton Wyman — Google Books
- Mini Tutorials — Unity
- Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition — Tim Fields, Brandon Cotton — Google Books
- Patterns in Game Design — Staffan Bjork, Jussi Holopainen — Google Books
- Pervasive Games: Theory and Design — Markus Montola, Jaakko Stenros, Annika Waern — Google Books
- Postmortems from Game Developer — Austin Grossman — Google Books
- Pro Android Web Game Apps: Using HTML5, CSS3 and JavaScript — Juriy Bura, Paul Coates — Google Books
- Pro HTML5 Games — Aditya Ravi Shankar — Google Books
- Producing Games: From Business and Budgets to Creativity and Design — D. S. Cohen, Sergio A. Bustamante — Google Books
- Production Pipeline Fundamentals for Film and Games — Renee Dunlop — Google Books
- Professional Techniques for Video Game Writing — Google Books
- Professional Techniques for Video Game Writing — Google Books
- Programming a Multiplayer FPS in DirectX — Vaughan Young — Google Books
- Real Time Cameras: A Guide for Game Designers and Developers — Mark Haigh-Hutchinson — Google Books
- Real-Time Collision Detection — Christer Ericson — Google Books
- Social Game Design: Monetization Methods and Mechanics — Tim Fields, Brandon Cotton — Google Books
- The Game Asset Pipeline — Ben Carter — Google Books
- The Game Localization Handbook — Heather Chandler, Stephanie O’Malley Deming — Google Books
- The Game Production Handbook — Heather Maxwell Chandler — Google Books
- The Gmax Handbook — Clayton E. Crooks — Google Books
- The Indie Game Development Survival Guide — David Michael — Google Books
- The Minds Behind the Games: Interviews with Cult and Classic Video Game … — Patrick Hickey, Jr. — Google Books
- The Official Guide to 3D GameStudio — Michael Duggan — Google Books
- Ultimate Game Design: Building Game Worlds — Tom Meigs — Google Books
- Video Game Design Revealed — Guy W. Lecky-Thompson — Google Books
- Video Games: An Introduction to the Industry — Andy Bossom, Ben Dunning — Google Books
- Videogames — James Newman — Google Books
- Vintage Games: An Insider Look at the History of Grand Theft Auto, Super … — Bill Loguidice, Matt Barton — Google Books
- Write Your Way Into Animation and Games: Create a Writing Career in … — Christy Marx — Google Books
- Writing for Animation, Comics, and Games — Christy Marx — Google Books
- Writing for Video Game Genres: From FPS to RPG — Google Books
- Writing for Video Games — Steve Ince — Google Books